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- ,;;' ';;;;,;' ;;;; ,;;;' ;;;; ';,,,;; ;; ';;,
- ,;;' ';;;; ;;;; '' '' '''`; ,''' ''''''''
- ,;;' ;;;; ;;;;.
- ,;;; ;;;; ;;;;;. T h e G a t h e r i n g (TM)
- ,;''' ;;'' ```````` PLAYER GUIDE VOL 1
- ` '
- Top Ten Magic Myths
-
- @{ " Introduction " Link "intro"@}
- @{ " Fake Ante " Link "ante"@}
- @{ " Tug of War " Link "tug"@}
- @{ " Partnership " Link "pales"@}
- @{ " Jyhad Style " Link "jyhad"@}
-
- @{ " Back to Main Menu " Link Main @}
- @{ " Back to Sub Menu 5 " Link "start"@}
- @endnode
- **--
- @node intro
- Top Ten Magic Myths
-
- Top Ten Magic: The Gathering(tm) Myths
- ATTENTION! It's pretty obvious I haven't updated this list in
- awhile. Well, since moving back home I just don't have the type of
- flexible net access I used to have in school. In fact, I expect this
- account to expire at the end of this month, (I could be mistaken, but I
- doubt it). That'll rez my website, and this list. I'll look into
- relocating it with a friend's site, but I'm looking at the end of my
- involvement with this list. If anyone would like to discuss assuming responsibility for it,
- please email me, (jpwetmiller@undergrad.math.uwaterloo.ca). Thanks...
- It's been fun.
-
- The list below represents 10 common misconceptions of the current Magic:
- the Gathering(tm) rules and rulings. No scientific method is used to
- produce the list. I just look through rec.games.trading-cards.magic.rules
- and (sometimes) rec.games.trading-cards.magic.strategy for posts where a
- statement is made about the rules, where the statement is incorrect, (not
- hypothetical questions, actual incorrect statements). I count up the
- number of times the statement (or similar) is made, and make biased
- decisions to break ties. Every so often I'll do a recount and change the
- top ten if needed. Enjoy...
-
- Most recent article base: #59977-#60288 (approx.) Analyzed May 11/96
-
- Here're the Top Ten Magic Myths... They are all WRONG.
-
- @{ " Back to Main Menu " Link Main @}
- @{ " Back to Sub Menu 5 " Link "start"@}
- @endnode
- **--
- @node Dop
- Switching a Vesuvan Doppleganger during upkeep
-
- to another Doppleganger empowers you to switch again during
- that upkeep.
- Players should consider the switching ability of the Vesuvan Doppleganger
- as something that the permanent involved can do only once per
- upkeep. Sure, you can use the ability to create a Vesuvan Doppleganger
- of another Vesuvan Doppleganger (copying something), but since that
- permanent used a VDswitch that upkeep, the new Doppleganger form will see
- that the permanent used a VDswitch and thus will not allow it a new
- VDswitch. Note that if there were a different creature with the same type
- of switch ability, or if the VDswitch ability said something like "may
- switch one more time per upkeep" then multiple switches would theoretically
- be possible.
-
- @{ " Back to Main Menu " Link Main @}
- @{ " Back to Sub Menu 5 " Link "start"@}
- @endnode
- **--
- @node terror
- A black and blue creature can be Terror'ed
-
- because it is part non-black.
- Such a creature might be the Skeleton Ship from the recent Ice Age
- expansion: black because its casting cost includes a (B), and blue because
- its casting cost includes a (U). Being part blue does not equate to
- being non-black. The only quality to which 'non-black' equates is the
- quality of having no (B) at all in the casting cost. Thus, the Skeleton
- Ship is black, (or, not non-black), and ergo cannot be Terror'ed.
-
- @{ " Back to Main Menu " Link Main @}
- @{ " Back to Sub Menu 5 " Link "start"@}
- @endnode
- **--
-
- The Crown of the Ages can change what creature is being copied by Dance of
- Many.
- The misunderstanding here lies in assuming that targetting a creature as
- part of an enchantment's effect and targetting a creature as part of an
- enchantment's nature are the same. They're not. Dance of Many, (and
- Icy Prison and Oubliette), is just an Enchantment that exists independently
- of any creature, (except the one it creates), even though it requires an
- initial target creature. Dance of Many requires that creature when it is
- cast in order to satisfy its initial effect. Enchant Creatures are
- different in that you must bind its existence to that of some creature in
- play when cast. When the creature to which it is bound goes away, so does
- that Enchant Creature. The Crown of the Ages only works on the latter type
- of enchantment, not the former (under which falls Dance of Many).
-
- It is possible to cast fast effects between a
- Wheel of Fortune and an immediately following Fork of the Wheel of
- Fortune.
-
- If both Wheels are in the same stack of effects, then when one is allowed
- to resolve, (causing all players to discard hands and draw seven new cards),
- all must be allowed to resolve without any interruption. However, it has
- been theorized that if somehow the first Wheel of Fortune caused the
- destruction of a creature/permanent in play, an immediate damage-prevention
- step would be inserted in the middle of the resolution of the Fork'ed Wheel,
- allowing casting of damage-prevention instants, as well as any interrupts,
- between the two Wheels. But as yet, no one has been able to come up with a
- possible application of this theory.
-
- Multiple Farrel's Mantles are
- cumulative.
- Farrel's Mantle is an Enchant Creature that can endow a creature with a
- very specific "if not blocked" ability. This ability, if granted twice or
- more to the same creature, does not accumulate. The ability is only
- usable once. However, this "if not blocked" ability can accumulate with
- other distinct "if not blocked" abilities. For example, Farrel's
- Mantle on a Farrel's Zealot can deal out lots of damage if not blocked.
-
- One can Deflect a Fire Covenant so that it
- damages an opponent.
- Fun with Deflection. Actually, Deflection must maintain the integrity of
- the original target type with the new target. In other words, since Fire
- Covenant specifically can only target creatures, it can only be Deflect'ed
- to creatures and not to players.
-
- Maze of Ith removes creatures from the
- attack.
- I can see why people misunderstand what happens when Maze of Ith is used.
- I mean, all of a sudden the creature is looking quite unaffected by the
- combat around him, why shouldn't it be considered as being removed from
- the attack? Well, if the Maze of Ith actually did remove the creature
- from the attack, it would use the phrasing "removes creature from the
- attack." But it doesn't, so the creature is still a part of the attack.
- (Which means Maze'ing a Farrel's Zealot is no substitute for actually
- blocking it)
-
- An Icy Manipulator can be used to pre-empt a
- tap-cost effect in progress.
- Nope. Once a tap cost is attempted to be paid, it's paid immediately
- before anything else can be done. An Icy is just not `fast' enough to
- stop it. Even if the Icy was declared first, the tapping effect would
- wait for reactions before resolving, during which it is common and legal
- for the opponent to use the tap cost to activate an effect before the
- Icy's effect hits, (and fails on), that target.
-
- There is no way to get an Enchant Creature onto the Autumn Willow if her
- controller never enables anyone to target her.
-
- Naturally, the Autumn Willow may not be the target of spells or effects,
- (note that special abilities of a permanent are labelled as 'effects' too)
- However, the text does not disallow anyone to target her with a permanent.
- The distinction is important in that Enchant Creature permanents already
- in play are neither spells nor effects. All you need is an Enchant
- Creature already in play and a spell or effect that allows you to force
- that permanent to choose a new target for itself. Enchantment Alteration
- or the special effect of Crown of the Ages works to this purpose because
- technically the only thing these two effects target is the Enchant
- Creature, in order to force that Enchant Creature to retarget onto the
- Autumn Willow.
-
- Discarding down to 7 cards during the discard phase is not
- fast effect.
-
- There has been some confusion on this one of late. But the rulings
- summaries I've checked state that the act of reducing one's hand to seven
- cards is a non-interrupt fast effect declared during the discard phase.
- It can be responded to, and it can be declared as a response to other
- things happening during the discard phase. If you have to discard, you
- can't try to end the discard phase without declaring this discard effect.
- FLASH Further examination of the rules newsgroup has put out further
- confusion on this issue. The latest word by the netrep is that the act
- of discarding down to 7 cards is an "at end of discard phase" thing
- instead of a "during discard phase thing." Thus, if you had a Storm
- Seeker and wanted to cast it against an opponent about to gain a lot of
- cards through Necropotence during the discard phase, that opponent cannot
- respond by discarding down to 7 cards. Ouch. I'll try to clarify this
- as things occur.
-
- Well. That's it for today. I hope this helped.
- This page last updated May 14th 1996
-
- John Wetmiller : jpwetmiller@undergrad.math.uwaterloo.ca
-
-